In this paper, we propose novel GPU accelerated algorithms for interactive point-based rendering (PBR) and high-quality shading of transparent point surfaces. By introducing the c...
Near-future linac projects put yet unreached requirements on the LLRF control hardware in both performance and manageability. Meeting their field stability targets requires a clea...
Image-based reconstruction from randomly scattered views is a challenging problem. We present a new algorithm that extends Seitz and Dyer’s Voxel Coloring algorithm. Unlike their...
W. Bruce Culbertson, Thomas Malzbender, Gregory G....
Computer security is of growing importance in the increasingly networked computing environment.This work examines the issue of high-performance network security, specifically int...
This paper presents an algorithm for rendering a static scene from multiple perspectives. While most current computer graphics algorithms render scenes as they appear from a singl...