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CG
2007
Springer
13 years 9 months ago
Deferred blending: Image composition for single-pass point rendering
In this paper, we propose novel GPU accelerated algorithms for interactive point-based rendering (PBR) and high-quality shading of transparent point surfaces. By introducing the c...
Yanci Zhang, Renato Pajarola
DATE
1998
IEEE
114views Hardware» more  DATE 1998»
14 years 2 months ago
Design Of Future Systems
Near-future linac projects put yet unreached requirements on the LLRF control hardware in both performance and manageability. Meeting their field stability targets requires a clea...
Ian Page
ICCVW
1999
Springer
14 years 2 months ago
Generalized Voxel Coloring
Image-based reconstruction from randomly scattered views is a challenging problem. We present a new algorithm that extends Seitz and Dyer’s Voxel Coloring algorithm. Unlike their...
W. Bruce Culbertson, Thomas Malzbender, Gregory G....
ISHPC
1999
Springer
14 years 2 months ago
Integrity and Performance in Network Attached Storage
Computer security is of growing importance in the increasingly networked computing environment.This work examines the issue of high-performance network security, specifically int...
Howard Gobioff, David Nagle, Garth A. Gibson
SIGGRAPH
1998
ACM
14 years 2 months ago
Multiple Viewpoint Rendering
This paper presents an algorithm for rendering a static scene from multiple perspectives. While most current computer graphics algorithms render scenes as they appear from a singl...
Michael Halle