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117
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GRAPHICSINTERFACE
2003
15 years 4 months ago
Texture Partitioning and Packing for Accelerating Texture-based Volume Rendering
To apply empty space skipping in texture-based volume rendering, we partition the texture space with a box-growing algorithm. Each sub-texture comprises of neighboring voxels with...
Wei Li 0004, Arie E. Kaufman
129
Voted
DICTA
2008
15 years 4 months ago
GPU Accelerated Multimodal Background Subtraction
Although trivial background subtraction algorithms (such as temporal averaging) can execute quite quickly, they do not give useful results in most situations. More complex algorit...
Peter Carr
FCCM
2009
IEEE
169views VLSI» more  FCCM 2009»
15 years 9 months ago
RC-BLASTn: Implementation and Evaluation of the BLASTn Scan Function
BLASTn is a tool universally used by biologists to identify similarities between nucleotide based biological genome sequences. This report describes an FPGA based hardware impleme...
Siddhartha Datta, Parag Beeraka, Ron Sass
141
Voted
IPPS
2003
IEEE
15 years 7 months ago
Leveraging Block Decisions and Aggregation in the ShareStreams QoS Architecture
ShareStreams (Scalable Hardware Architectures for Stream Schedulers) is a canonical architecture for realizing a range of scheduling disciplines. This paper discusses the design c...
Raj Krishnamurthy, Sudhakar Yalamanchili, Karsten ...
ICCAD
2008
IEEE
223views Hardware» more  ICCAD 2008»
15 years 11 months ago
Decoupling capacitance allocation for timing with statistical noise model and timing analysis
Abstract— This paper presents an allocation method of decoupling capacitance that explicitly considers timing. We have found and focused that decap does not necessarily improve a...
Takashi Enami, Masanori Hashimoto, Takashi Sato