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PRESENCE
2008
111views more  PRESENCE 2008»
15 years 4 months ago
The Effects of Witness Viewpoint Distance, Angle, and Choice on Eyewitness Accuracy in Police Lineups Conducted in Immersive Vir
The current study investigated the value of using immersive virtual environment technology as a tool for assessing eyewitness identification. Participants witnessed a staged crime...
Jeremy N. Bailenson, Alexandra Davies, Jim Blascov...
TVCG
2008
103views more  TVCG 2008»
15 years 4 months ago
Visualization of Myocardial Perfusion Derived from Coronary Anatomy
Visually assessing the effect of the coronary artery anatomy on the perfusion of the heart muscle in patients with coronary artery disease remains a challenging task. We explore th...
Maurice Termeer, Javier Oliván Bescó...
157
Voted
CONSTRAINTS
2002
143views more  CONSTRAINTS 2002»
15 years 3 months ago
A Constraint-Based Robotic Soccer Team
It is a challenging task for a team of multiple fast-moving robots to cooperate with each other and to compete with another team in a dynamic, real-time environment. For a robot te...
Yu Zhang, Alan K. Mackworth
MICRO
2000
IEEE
72views Hardware» more  MICRO 2000»
15 years 3 months ago
PipeRench implementation of the instruction path coprocessor
This paper demonstrates how an Instruction Path Coprocessor (I-COP) can be efficiently implemented using the PipeRench reconfigurable architecture. An I-COP is a programmable on-c...
Yuan C. Chou, Pazhani Pillai, Herman Schmit, John ...
127
Voted
PUC
2002
110views more  PUC 2002»
15 years 3 months ago
Citywide: Supporting Interactive Digital Experiences Across Physical Space
The Citywide project is exploring ways in which technology can provide people with rich and engaging digital experiences as they move through physical space, including historical e...
Shahram Izadi, Mike Fraser, Steve Benford, Martin ...