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AI
2002
Springer
13 years 7 months ago
Programming backgammon using self-teaching neural nets
TD-Gammon is a neural network that is able to teach itself to play backgammon solely by playing against itself and learning from the results. Starting from random initial play, TD...
Gerald Tesauro
MM
2004
ACM
178views Multimedia» more  MM 2004»
14 years 1 months ago
A bootstrapping framework for annotating and retrieving WWW images
Most current image retrieval systems and commercial search engines use mainly text annotations to index and retrieve WWW images. This research explores the use of machine learning...
HuaMin Feng, Rui Shi, Tat-Seng Chua
DSMML
2004
Springer
14 years 1 months ago
Object Recognition via Local Patch Labelling
Abstract. In recent years the problem of object recognition has received considerable attention from both the machine learning and computer vision communities. The key challenge of...
Christopher M. Bishop, Ilkay Ulusoy
ICPR
2008
IEEE
14 years 9 months ago
Efficient user preference predictions using collaborative filtering
Two major challenges in collaborative filtering are the efficiency of the algorithms and the quality of the recommendations. A variety of machine learning methods have been applie...
C. Lee Giles, Yang Song
DIGRA
2005
Springer
14 years 1 months ago
Towards the unification of intuitive and formal game concepts with applications to computer chess
A general technique is proposed to deal with the formalization of intuition and human-oriented concepts in competition thinking games like chess, such as defensive play, attack, t...
Ariel Arbiser