In this paper, we describe a research prototype, called MAGIC WARDROBE, which serves as a physical interface between the consumer and the online marketplace. This new kind of wardr...
From a cultural history and game theoretical perspective my work focuses on the relationship between the fantasy subculture, fantasy role-playing games and the daily life of their...
This paper describes a small study of children's drawings in the context of tangible interaction. The study was intended to discover what children could draw that would indic...
CoIL challenge 2000 was a supervised learning contest that attracted 43 entries. The authors of 29 entries later wrote explanations of their work. This paper discusses these repor...
This paper is an addition to the discourse surrounding interface theory and pervasive games. A buzzword by nature, the term ´interface´ needs to be investigated and redefined in...