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ICC
2009
IEEE
197views Communications» more  ICC 2009»
14 years 2 months ago
A Game-Based Self-Organizing Uplink Tree for VoIP Services in IEEE 802.16j Networks
— In this paper, we propose a game theoretical approach to tackle the problem of the distributed formation of the uplink tree structure among the relay stations (RSs) and their s...
Walid Saad, Zhu Han, Mérouane Debbah, Are H...
FSR
2003
Springer
251views Robotics» more  FSR 2003»
14 years 1 months ago
Distributed Search and Rescue with Robot and Sensor Teams
We develop a network of distributed mobile sensor systems as a solution to the emergency response problem. The mobile sensors are inside a building and they form a connected ad-ho...
George Kantor, Sanjiv Singh, Ronald A. Peterson, D...
GECCO
2008
Springer
179views Optimization» more  GECCO 2008»
13 years 9 months ago
Developing neural structure of two agents that play checkers using cartesian genetic programming
A developmental model of neural network is presented and evaluated in the game of Checkers. The network is developed using cartesian genetic programs (CGP) as genotypes. Two agent...
Gul Muhammad Khan, Julian Francis Miller, David M....
MICRO
2010
IEEE
153views Hardware» more  MICRO 2010»
13 years 5 months ago
Throughput-Effective On-Chip Networks for Manycore Accelerators
As the number of cores and threads in manycore compute accelerators such as Graphics Processing Units (GPU) increases, so does the importance of on-chip interconnection network des...
Ali Bakhoda, John Kim, Tor M. Aamodt
CONEXT
2006
ACM
14 years 1 months ago
Modeling the AIADD paradigm in networks with variable delays
Modeling TCP is fundamental for understanding Internet behavior. The reason is that TCP is responsible for carrying a huge quota of the Internet traffic. During last decade many a...
Gennaro Boggia, Pietro Camarda, Alessandro D'Alcon...