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DEBS
2003
ACM
15 years 10 months ago
Looking into the past: enhancing mobile publish/subscribe middleware
Publish/subscribe (pub/sub) middleware facilitates loosely coupled cooperation and fits well the needs of spontaneous, ad-hoc interaction. However, newly started mobile applicati...
Mariano Cilia, Ludger Fiege, C. Haul, Andreas Zeid...
MTA
2011
220views Hardware» more  MTA 2011»
14 years 11 months ago
Modeling, simulation, and practice of floor control for synchronous and ubiquitous collaboration
: With the advances in a variety of software/hardware technologies and wireless networking, there is coming a need for ubiquitous collaboration which allows people to access inform...
Kangseok Kim, Geoffrey C. Fox
GLOBE
2009
Springer
15 years 9 months ago
AGiDS: A Grid-Based Strategy for Distributed Skyline Query Processing
Skyline queries help users make intelligent decisions over complex data, where different and often conflicting criteria are considered. A challenging problem is to support skylin...
João B. Rocha-Junior, Akrivi Vlachou, Chris...
NOSSDAV
2005
Springer
15 years 10 months ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong
AINA
2010
IEEE
15 years 9 months ago
Context-Aware Mobile Services Transactions
— with the ubiquity of handheld devices people can now access information and conduct online transactions virtually anywhere and anytime. In such flexible but less reliable envir...
Muhammad Younas, Soraya Kouadri Mostéfaoui