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ACMACE
2005
ACM
14 years 1 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
VEE
2005
ACM
143views Virtualization» more  VEE 2005»
14 years 1 months ago
Optimized interval splitting in a linear scan register allocator
We present an optimized implementation of the linear scan register allocation algorithm for Sun Microsystems’ Java HotSpotTM client compiler. Linear scan register allocation is ...
Christian Wimmer, Hanspeter Mössenböck
FSTTCS
2005
Springer
14 years 1 months ago
Semiperfect-Information Games
Much recent research has focused on the applications of games with ω-regular objectives in the control and verification of reactive systems. However, many of the game-based model...
Krishnendu Chatterjee, Thomas A. Henzinger
ACMDIS
2004
ACM
14 years 1 months ago
The information discovery framework
This paper continues the movement from technology centered to human centered approaches in the study of tasks that involve finding, understanding, and using information, and tools...
Andruid Kerne, Steven M. Smith
MOBICOM
2004
ACM
14 years 1 months ago
Power conservation and quality of surveillance in target tracking sensor networks
Target tracking is an important application of wireless sensor networks. In this application, the sensor nodes collectively monitor and track the movement of an event or target ob...
Chao Gui, Prasant Mohapatra