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» Making Self-Adaptation an Engineering Reality
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ISMAR
2005
IEEE
14 years 1 months ago
The Art of Nurturing Citizen Scientists through Mixed Reality
Modern society requires the public to have an increased knowledge of science beyond the basics, with average people needing to understand concepts in science, technology, engineer...
Christopher B. Stapleton, Eileen M. Smith, Charles...
AFRIGRAPH
2001
ACM
13 years 11 months ago
A gesture processing framework for multimodal interaction in virtual reality
This article presents a gesture detection and analysis framework for modelling multimodal interactions. It is particulary designed for its use in Virtual Reality (VR) applications...
Marc Erich Latoschik
VRCAI
2009
ACM
14 years 2 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
ACMACE
2005
ACM
14 years 1 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
SIGSOFT
2010
ACM
13 years 5 months ago
Software intelligence: the future of mining software engineering data
Mining software engineering data has emerged as a successful research direction over the past decade. In this position paper, we advocate Software Intelligence (SI) as the future ...
Ahmed E. Hassan, Tao Xie