Sciweavers

948 search results - page 11 / 190
» Making a Game of Network Security
Sort
View
IEEEARES
2008
IEEE
14 years 3 months ago
Making Multi-Dimensional Trust Decisions on Inter-Enterprise Collaborations
—Enterprise computing is moving towards more open, collaborative systems. Joining a business network must be made efficient, despite the technical and semantic interoperability ...
Sini Ruohomaa, Lea Kutvonen
PERCOM
2008
ACM
14 years 8 months ago
A Novel Utility and Game-Theoretic Based Security Mechanism for Mobile P2P Systems
Research on security in Peer-to-Peer (P2P) systems is dominated by reputation-based solutions. These solutions propagate opinions about other peers in order to help identify the b...
Brent Lagesse, Mohan Kumar
ATAL
2010
Springer
13 years 9 months ago
Path disruption games
We propose Path Disruption Games (PDGs), which consider collaboration between agents attempting stop an adversary from travelling from a source node to a target node in a graph. P...
Yoram Bachrach, Ely Porat
CCS
2009
ACM
14 years 3 months ago
Battle of Botcraft: fighting bots in online games with human observational proofs
The abuse of online games by automated programs, known as game bots, for gaining unfair advantages has plagued millions of participating players with escalating severity in recent...
Steven Gianvecchio, Zhenyu Wu, Mengjun Xie, Hainin...
ATAL
2011
Springer
12 years 8 months ago
A double oracle algorithm for zero-sum security games on graphs
In response to the Mumbai attacks of 2008, the Mumbai police have started to schedule a limited number of inspection checkpoints on the road network throughout the city. Algorithm...
Manish Jain, Dmytro Korzhyk, Ondrej Vanek, Vincent...