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» Making a Game of Network Security
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JAIR
2002
122views more  JAIR 2002»
13 years 8 months ago
Competitive Safety Analysis: Robust Decision-Making in Multi-Agent Systems
Much work in AI deals with the selection of proper actions in a given (known or unknown) environment. However, the way to select a proper action when facing other agents is quite ...
Moshe Tennenholtz
CORR
2007
Springer
123views Education» more  CORR 2007»
13 years 8 months ago
Security in Wireless Sensor Networks: Issues and Challenges
 Wireless Sensor Network (WSN) is an emerging technology that shows great promise for various futuristic applications both for mass public and military. The sensing technology c...
Al-Sakib Khan Pathan, Hyung-Woo Lee, Choong Seon H...
NETGAMES
2005
ACM
14 years 2 months ago
FreeRank: implementing independent ranking service for multiplayer online games
Ranking is necessary for multiplayer online games to provide players with self-complacence and reference for choosing game counterparts. Most existing ranking solutions are tightl...
Li Tang, Jun Li, Jin Zhou, Zhizhi Zhou, Hao Wang, ...
CCS
2003
ACM
14 years 1 months ago
Incentive-based modeling and inference of attacker intent, objectives, and strategies
Although the ability to model and infer Attacker Intent, Objectives and Strategies (AIOS) may dramatically advance the literature of risk assessment, harm prediction, and predicti...
Peng Liu, Wanyu Zang
WAOA
2010
Springer
239views Algorithms» more  WAOA 2010»
13 years 6 months ago
Strategic Multiway Cut and Multicut Games
We consider cut games where players want to cut themselves off from different parts of a network. These games arise when players want to secure themselves from areas of potential i...
Elliot Anshelevich, Bugra Caskurlu, Ameya Hate