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» Making a Game of Network Security
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CCS
2010
ACM
14 years 3 months ago
A game theoretic model for digital identity and trust in online communities
Digital identity and trust management mechanisms play an important role on the Internet. They help users make decisions on trustworthiness of digital identities in online communit...
Tansu Alpcan, Cengiz Örencik, Albert Levi, Er...
PRIMA
2009
Springer
14 years 1 months ago
Participatory Simulation Environment gumonji/Q: A Network Game Empowered by Agents
Abstract. Network games are attracting attention as simulation platforms for social experiments because of their rich visualization performance and scalability. Our objective in th...
Shohei Yamane, Shoichi Sawada, Hiromitsu Hattori, ...
MOBIHOC
2007
ACM
14 years 8 months ago
Secure incentives for commercial ad dissemination in vehicular networks
Vehicular ad hoc networks (VANETs) are envisioned to provide us with numerous interesting services in the near future. One of the most promising applications is the dissemination ...
Suk-Bok Lee, Gabriel Pan, Joon-Sang Park, Mario Ge...
PUC
2011
13 years 3 months ago
A research methodology for evaluating location aware experiences
Abstract Research field trials of fully functional prototypes of location-based games are an effective way to test game designs and develop an understanding of what makes games co...
Josephine Reid, Richard Hull 0002, Ben J. C. Clayt...
ICDCSW
2007
IEEE
14 years 2 months ago
A Cooperative Approach for Analyzing Intrusions in Mobile Ad hoc Networks
In this paper, we consider the problem of reducing the number of false positives generated by cooperative Intrusion Detection Systems (IDSs) in Mobile Ad hoc Networks (MANETs). We...
Hadi Otrok, Mourad Debbabi, Chadi Assi, Prabir Bha...