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» Making a Game of Network Security
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FSTTCS
2003
Springer
14 years 1 months ago
Tagging Makes Secrecy Decidable with Unbounded Nonces as Well
Tagging schemes have been used in security protocols to ensure that the analysis of such protocols can work with messages of bounded length. When the set of nonces is bounded, this...
Ramaswamy Ramanujam, S. P. Suresh
NOSSDAV
2005
Springer
14 years 2 months ago
Mitigating information exposure to cheaters in real-time strategy games
Cheating in on-line games is a prevalent problem for both game makers and players. The popular real-time strategy game genre is especially vulnerable to cheats, as it is frequentl...
Chris Chambers, Wu-chang Feng, Wu-chi Feng, Debanj...
AAAI
2012
11 years 11 months ago
Security Games for Controlling Contagion
Many strategic actions carry a ‘contagious’ component beyond the immediate locale of the effort itself. Viral marketing and peacekeeping operations have both been observed to ...
Jason Tsai, Thanh H. Nguyen, Milind Tambe
NSDI
2008
13 years 11 months ago
Predicted and Observed User Behavior in the Weakest-link Security Game
We aim to advance the understanding of individual security decision-making, by combining formal and behavioral analysis. We sketch a game-theoretic model of security decision-maki...
Jens Grossklags, Nicolas Christin, John Chuang
ICDCS
2010
IEEE
14 years 14 days ago
Existence Theorems and Approximation Algorithms for Generalized Network Security Games
—Aspnes et al [2] introduced an innovative game for modeling the containment of the spread of viruses and worms (security breaches) in a network. In this model, nodes choose to i...
V. S. Anil Kumar, Rajmohan Rajaraman, Zhifeng Sun,...