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» Making games for social change
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IISWC
2006
IEEE
14 years 1 months ago
Workload Characterization of 3D Games
—The rapid pace of change in 3D game technology makes workload characterization necessary for every game generation. Comparing to CPU characterization, far less quantitative info...
Jordi Roca, Victor Moya Del Barrio, Carlos Gonz&aa...
SIGECOM
2011
ACM
320views ECommerce» more  SIGECOM 2011»
12 years 10 months ago
Market making and mean reversion
Market making refers broadly to trading strategies that seek to profit by providing liquidity to other traders, while avoiding accumulating a large net position in a stock. In th...
Tanmoy Chakraborty, Michael Kearns
DGO
2009
151views Education» more  DGO 2009»
13 years 8 months ago
Making ecology research results useful for resource management: a case study in visual analytics
This paper addresses challenges to resource managers' use of scientific research, and reports strategies and informatics tools to ameliorate those challenges. Our work involv...
Natalie Kopytko, Judith Bayard Cushing, Lee Zeman,...
NETGAMES
2006
ACM
14 years 1 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
AAAI
2010
13 years 9 months ago
Discovering Long Range Properties of Social Networks with Multi-Valued Time-Inhomogeneous Models
The current methods used to mine and analyze temporal social network data make two assumptions: all edges have the same strength, and all parameters are time-homogeneous. We show ...
Danny Wyatt, Tanzeem Choudhury, Jeff Bilmes