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» Making games for social change
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PRIMA
2009
Springer
14 years 6 days ago
Participatory Simulation Environment gumonji/Q: A Network Game Empowered by Agents
Abstract. Network games are attracting attention as simulation platforms for social experiments because of their rich visualization performance and scalability. Our objective in th...
Shohei Yamane, Shoichi Sawada, Hiromitsu Hattori, ...
INFOCOM
2012
IEEE
11 years 10 months ago
Socialize spontaneously with mobile applications
—With the proliferation of mobile devices in both smartphone and tablet form factors, it is intuitive and natural for users to socially interact with their collaborators or compe...
Zimu Liu, Yuan Feng, Baochun Li
ADCOG
2004
13 years 9 months ago
Social and Ethical Considerations in Virtual Worlds
While networking technology facilitates the use of online services such as real-time instant messaging and anywhere-anytime multiplayer gaming, societal and ethical issues can inf...
Robert W. Kerbs
ATAL
2006
Springer
13 years 11 months ago
Learning to cooperate in multi-agent social dilemmas
In many Multi-Agent Systems (MAS), agents (even if selfinterested) need to cooperate in order to maximize their own utilities. Most of the multi-agent learning algorithms focus on...
Jose Enrique Munoz de Cote, Alessandro Lazaric, Ma...
SIGECOM
2011
ACM
216views ECommerce» more  SIGECOM 2011»
12 years 10 months ago
Strategic sequential voting in multi-issue domains and multiple-election paradoxes
In many settings, a group of agents must come to a joint decision on multiple issues. In practice, this is often done by voting on the issues in sequence. In this paper, we model ...
Lirong Xia, Vincent Conitzer, Jérôme ...