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AIIDE
2008
13 years 10 months ago
Simulation-Based Story Generation with a Theory of Mind
Emergent narrative refers to simulation-based systems in which stories emerge from the autonomous interactions among character agents and/or the human player. Despite its advantag...
Paul Hsueh-Min Chang, Von-Wun Soo
ICDM
2010
IEEE
121views Data Mining» more  ICDM 2010»
13 years 5 months ago
Recommending Social Events from Mobile Phone Location Data
A city offers thousands of social events a day, and it is difficult for dwellers to make choices. The combination of mobile phones and recommender systems can change the way one de...
Daniele Quercia, Neal Lathia, Francesco Calabrese,...
ASSETS
2008
ACM
13 years 9 months ago
PowerUp: an accessible virtual world
PowerUp is a multi-player virtual world educational game with a broad set of accessibility features built in. This paper considers what features are necessary to make virtual worl...
Shari Trewin, Vicki L. Hanson, Mark Laff, Anna Cav...
ATAL
2010
Springer
13 years 8 months ago
Path disruption games
We propose Path Disruption Games (PDGs), which consider collaboration between agents attempting stop an adversary from travelling from a source node to a target node in a graph. P...
Yoram Bachrach, Ely Porat
CORR
2010
Springer
123views Education» more  CORR 2010»
13 years 2 months ago
Equilibria of Dynamic Games with Many Players: Existence, Approximation, and Market Structure
In this paper we study stochastic dynamic games with many players that are relevant for a wide range of social, economic, and engineering applications. The standard solution conce...
Sachin Adlakha, Ramesh Johari, Gabriel Y. Weintrau...