Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move ar...
Information Visualization is a challenging field, enabling a better use of humans’ visual and cognitive system, to make sense of very large datasets. This paper aims at improvi...
In this paper we present the design and usage of the multi-purpose wireless network emulator that we develop, QOMET. QOMET implements a two-stage scenario-driven approach to wirel...
Razvan Beuran, Junya Nakata, Takashi Okada, Lan Ti...
In this paper we propose an approach for action recognition based on a vocabulary forest of local motionappearance features. Large numbers of features with associated motion vecto...
This paper presents a method for recovering 3D facial shape from single image via learning the relationship between the 2D intensity images and the 3D facial shapes. With a couple...
Annan Li, Shiguang Shan, Xilin Chen, Xiujuan Chai,...