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ACMACE
2009
ACM
14 years 2 months ago
An in-game reporting tool for pervasive games
Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move ar...
Annika Waern, Zeynep Ahmet, Daniel Sundström
MEDES
2009
ACM
14 years 2 months ago
A web-based interface to design information visualization
Information Visualization is a challenging field, enabling a better use of humans’ visual and cognitive system, to make sense of very large datasets. This paper aims at improvi...
Romain Vuillemot, Béatrice Rumpler
AINA
2008
IEEE
14 years 2 months ago
A Multi-Purpose Wireless Network Emulator: QOMET
In this paper we present the design and usage of the multi-purpose wireless network emulator that we develop, QOMET. QOMET implements a two-stage scenario-driven approach to wirel...
Razvan Beuran, Junya Nakata, Takashi Okada, Lan Ti...
CVPR
2008
IEEE
14 years 2 months ago
Action recognition with motion-appearance vocabulary forest
In this paper we propose an approach for action recognition based on a vocabulary forest of local motionappearance features. Large numbers of features with associated motion vecto...
Krystian Mikolajczyk, Hirofumi Uemura
FGR
2008
IEEE
304views Biometrics» more  FGR 2008»
14 years 2 months ago
Recovering 3D facial shape via coupled 2D/3D space learning
This paper presents a method for recovering 3D facial shape from single image via learning the relationship between the 2D intensity images and the 3D facial shapes. With a couple...
Annan Li, Shiguang Shan, Xilin Chen, Xiujuan Chai,...