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ACMACE
2009
ACM
15 years 9 months ago
An in-game reporting tool for pervasive games
Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move ar...
Annika Waern, Zeynep Ahmet, Daniel Sundström
124
Voted
MEDES
2009
ACM
15 years 9 months ago
A web-based interface to design information visualization
Information Visualization is a challenging field, enabling a better use of humans’ visual and cognitive system, to make sense of very large datasets. This paper aims at improvi...
Romain Vuillemot, Béatrice Rumpler
99
Voted
AINA
2008
IEEE
15 years 9 months ago
A Multi-Purpose Wireless Network Emulator: QOMET
In this paper we present the design and usage of the multi-purpose wireless network emulator that we develop, QOMET. QOMET implements a two-stage scenario-driven approach to wirel...
Razvan Beuran, Junya Nakata, Takashi Okada, Lan Ti...
123
Voted
CVPR
2008
IEEE
15 years 9 months ago
Action recognition with motion-appearance vocabulary forest
In this paper we propose an approach for action recognition based on a vocabulary forest of local motionappearance features. Large numbers of features with associated motion vecto...
Krystian Mikolajczyk, Hirofumi Uemura
132
Voted
FGR
2008
IEEE
304views Biometrics» more  FGR 2008»
15 years 9 months ago
Recovering 3D facial shape via coupled 2D/3D space learning
This paper presents a method for recovering 3D facial shape from single image via learning the relationship between the 2D intensity images and the 3D facial shapes. With a couple...
Annan Li, Shiguang Shan, Xilin Chen, Xiujuan Chai,...