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ENTCS
2007
158views more  ENTCS 2007»
13 years 8 months ago
Abstraction and Completeness for Real-Time Maude
ion and Completeness for Real-Time Maude Peter Csaba ¨Olveczky a,b and Jos´e Meseguer b a Department of Informatics, University of Oslo b Department of Computer Science, Universi...
Peter Csaba Ölveczky, José Meseguer
MTA
2006
128views more  MTA 2006»
13 years 7 months ago
Empirical evaluation of the congestion responsiveness of RealPlayer video streams
Increasingly popular commercial streaming media applications over the Internet often use UDP as the underlying transmission protocol for performance reasons. Hand-in-hand with the ...
Jae Chung, Mark Claypool
ICANNGA
2007
Springer
149views Algorithms» more  ICANNGA 2007»
14 years 2 months ago
Using Real-Valued Meta Classifiers to Integrate and Contextualize Binding Site Predictions
Currently the best algorithms for transcription factor binding site predictions are severely limited in accuracy. However, a non-linear combination of these algorithms could improv...
Mark Robinson, Offer Sharabi, Yi Sun, Rod Adams, R...
AMFG
2005
IEEE
218views Biometrics» more  AMFG 2005»
14 years 1 months ago
Online Feature Selection Using Mutual Information for Real-Time Multi-view Object Tracking
It has been shown that features can be selected adaptively for object tracking in changing environments [1]. We propose to use the variance of Mutual Information [2] for online fea...
Alex Po Leung, Shaogang Gong
SGAI
2009
Springer
14 years 2 months ago
Explaining How to Play Real-Time Strategy Games
Real-time strategy games share many aspects with real situations in domains such as battle planning, air traffic control, and emergency response team management which makes them a...
Ronald A. Metoyer, Simone Stumpf, Christoph Neuman...