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NETGAMES
2003
ACM
14 years 27 days ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
SENSYS
2003
ACM
14 years 26 days ago
Model-based compression in wireless ad hoc networks
We present a technique for compression of shortest paths routing tables for wireless ad hoc networks. The main characteristic of such networks is that geographic location of nodes...
Milenko Drinic, Darko Kirovski, Miodrag Potkonjak
SIGECOM
2003
ACM
125views ECommerce» more  SIGECOM 2003»
14 years 26 days ago
Complexity of determining nonemptiness of the core
Coalition formation is a key problem in automated negotiation among self-interested agents, and other multiagent applications. A coalition of agents can sometimes accomplish thing...
Vincent Conitzer, Tuomas Sandholm
SMA
2003
ACM
120views Solid Modeling» more  SMA 2003»
14 years 26 days ago
Three-dimensional halfspace constructive solid geometry tree construction from implicit boundary representations
This paper presents a new method to compute constructive solid geometry (CSG) tree representations of an object whose faces consist of planar and non-planar surfaces. The algorith...
Suzanne F. Buchele, Richard H. Crawford
SPAA
2003
ACM
14 years 26 days ago
Novel architectures for P2P applications: the continuous-discrete approach
We propose a new approach for constructing P2P networks based on a dynamic decomposition of a continuous space into cells corresponding to servers. We demonstrate the power of thi...
Moni Naor, Udi Wieder