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NETGAMES
2003
ACM
14 years 18 days ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
HOTOS
2009
IEEE
13 years 11 months ago
Mobility Changes Everything in Low-Power Wireless Sensornets
The system and network architecture for static sensornets is largely solved today with many stable commercial solutions now available and standardization efforts underway at the I...
Prabal Dutta, David E. Culler
ICECCS
2006
IEEE
90views Hardware» more  ICECCS 2006»
14 years 1 months ago
A Type System for the Relational Calculus of Object Systems
Being a successful technique in software practice, Object Orientation (OO) is a hot topic in academic research fields. Among many formalisms, rCOS, a refinement calculus of obje...
Liang Zhao, Xiangpeng Zhao, Quan Long, Zongyan Qiu
ICASSP
2008
IEEE
14 years 1 months ago
Transmit codes and receive filters for pulse compression radar systems
Pulse compression radar systems make use of transmit code sequences and receive filters that are specially designed to achieve good range resolution and target detection capabili...
Petre Stoica, Jian Li, Ming Xue
ECTEL
2009
Springer
14 years 1 months ago
Personalisation of Learning in Virtual Learning Environments
Personalization of learning has become a prominent issue in the educational field, at various levels. This article elaborates a different view on personalisation than what usually ...
Dominique Verpoorten, Christian Glahn, Milos Kravc...