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ATAL
2005
Springer
14 years 1 months ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
ICAC
2008
IEEE
14 years 2 months ago
Power and Performance Management of Virtualized Computing Environments Via Lookahead Control
— There is growing incentive to reduce the power consumed by large-scale data centers that host online services such as banking, retail commerce, and gaming. Virtualization is a ...
Dara Kusic, Jeffrey O. Kephart, James E. Hanson, N...
CLUSTER
2007
IEEE
13 years 11 months ago
Identifying energy-efficient concurrency levels using machine learning
Abstract-- Multicore microprocessors have been largely motivated by the diminishing returns in performance and the increased power consumption of single-threaded ILP microprocessor...
Matthew Curtis-Maury, Karan Singh, Sally A. McKee,...
VLSID
2007
IEEE
99views VLSI» more  VLSID 2007»
14 years 8 months ago
Low Power Implementation for Minimum Norm Sorting and Block Upper Tri-angularization of Matrices used in MIMO Wireless Systems
Multiple Input - Multiple Output (MIMO) wireless technology involves highly complex vectors and matrix computations which are directly related to increased power and area consumpt...
Zahid Khan, Tughrul Arslan, John S. Thompson, Ahme...
IJCM
2008
93views more  IJCM 2008»
13 years 7 months ago
A reinforced learning control using iterative error compensation for uncertain dynamical systems
This paper investigates a learning control using iterative error compensation for uncertain systems to enhance the precision of high speed, computer controlled machining process. ...
Kuei-Shu Hsu, Wen-Shyong Yu, Ming-In Ho