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ICDCS
2012
IEEE
11 years 10 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
ASPLOS
2004
ACM
14 years 29 days ago
Devirtualizable virtual machines enabling general, single-node, online maintenance
Maintenance is the dominant source of downtime at high availability sites. Unfortunately, the dominant mechanism for reducing this downtime, cluster rolling upgrade, has two short...
David E. Lowell, Yasushi Saito, Eileen J. Samberg
SIGMETRICS
2003
ACM
199views Hardware» more  SIGMETRICS 2003»
14 years 24 days ago
Data cache locking for higher program predictability
Caches have become increasingly important with the widening gap between main memory and processor speeds. However, they are a source of unpredictability due to their characteristi...
Xavier Vera, Björn Lisper, Jingling Xue
VLDB
2004
ACM
126views Database» more  VLDB 2004»
14 years 27 days ago
STEPS towards Cache-resident Transaction Processing
Online transaction processing (OLTP) is a multibillion dollar industry with high-end database servers employing state-of-the-art processors to maximize performance. Unfortunately,...
Stavros Harizopoulos, Anastassia Ailamaki
IWMM
2009
Springer
152views Hardware» more  IWMM 2009»
14 years 2 months ago
A new approach to parallelising tracing algorithms
Tracing algorithms visit reachable nodes in a graph and are central to activities such as garbage collection, marshalling etc. Traditional sequential algorithms use a worklist, re...
Cosmin E. Oancea, Alan Mycroft, Stephen M. Watt