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» Managing variability in software architectures
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DAC
2006
ACM
14 years 10 months ago
Games are up for DVFS
Graphics-intensive computer games are no longer restricted to highperformance desktops, but are also available on a variety of portable devices ranging from notebooks to PDAs and ...
Yan Gu, Samarjit Chakraborty, Wei Tsang Ooi
ICDCS
2002
IEEE
14 years 2 months ago
Accelerating Internet Streaming Media Delivery using Network-Aware Partial Caching
Internet streaming applications are affected by adverse network conditions such as high packet loss rates and long delays. This paper aims at mitigating such effects by leveraging...
Shudong Jin, Azer Bestavros, Arun Iyengar
DOLAP
2005
ACM
13 years 11 months ago
Applying MDA to the development of data warehouses
Different modeling approaches have been proposed to overcome every design pitfall of the development of the different parts of a data warehouse (DW) system. However, they are all ...
Jose-Norberto Mazón, Juan Trujillo, Manuel ...
SIGMOD
2008
ACM
154views Database» more  SIGMOD 2008»
14 years 9 months ago
SEMMO: a scalable engine for massively multiplayer online games
We propose to demonstrate SEMMO, a consistency server for MMOs. The key features of SEMMO are its novel distributed consistency protocol and system architecture. The distributed n...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke
LCTRTS
1999
Springer
14 years 1 months ago
Effective Exploitation of a Zero Overhead Loop Buffer
A Zero Overhead Loop Buffer (ZOLB) is an architectural feature that is commonly found in DSP processors. This buffer can be viewed as a compiler managed cache that contains a sequ...
Gang-Ryung Uh, Yuhong Wang, David B. Whalley, Sanj...