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ICAT
2006
IEEE
14 years 1 months ago
An Animation System for Imitation of Object Grasping in Virtual Reality
Interactive virtual characters are nowadays commonplace in games, animations, and Virtual Reality (VR) applications. However, relatively few work has so far considered the animatio...
Matthias Weber, Guido Heumer, Heni Ben Amor, Bernh...
SIGGRAPH
1990
ACM
13 years 11 months ago
Fast animation and control of nonrigid structures
We describe a fast method for creating physically based animation of non-rigid objects. Rapid simulation of nonrigid behavior is based on global deformations. Constraints are used...
Andrew P. Witkin, William Welch
TOG
2012
582views Communications» more  TOG 2012»
11 years 10 months ago
Synthesis of detailed hand manipulations using contact sampling
Capturing human activities that involve both gross full-body motion and detailed hand manipulation of objects is challenging for standard motion capture systems. We introduce a ne...
Yuting Ye, C. Karen Liu
SMA
2005
ACM
239views Solid Modeling» more  SMA 2005»
14 years 1 months ago
Bender: a virtual ribbon for deforming 3D shapes in biomedical and styling applications
In contrast to machined mechanical parts, the 3D shapes encountered in biomedical or styling applications contain many tubular parts, protrusions, engravings, embossings, folds, a...
Ignacio Llamas, Alexander Powell, Jarek Rossignac,...
ICRA
2005
IEEE
130views Robotics» more  ICRA 2005»
14 years 1 months ago
Advanced Geometric Approach for Graphics and Visual Guided Robot Object Manipulation
— This paper presents an approach to deal with standard tasks of computer animations and robotics based on Conformal Geometric Algebra. We will show that this algebra is very wel...
Dietmar Hildenbrand, Eduardo Bayro-Corrochano, Jul...