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» Manipulation in Games
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VIIP
2001
13 years 8 months ago
Collision Handling and Shadow Casting in Virtual-Prismaker
Abstract. Our research team is developing a computer construction game called VirtualPrismaker based on the physical game Prismakertm . We have had to deal with all typical and ess...
Víctor López-Jaquero, Antonio Fern&a...
ATAL
2008
Springer
13 years 9 months ago
Anonymity-proof Shapley value: extending shapley value for coalitional games in open environments
Coalition formation is an important capability for automated negotiation among self-interested agents. In order for coalitions to be stable, a key question that must be answered i...
Naoki Ohta, Vincent Conitzer, Yasufumi Satoh, Atsu...
CHI
2004
ACM
14 years 25 days ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...
AIMSA
2008
Springer
14 years 1 months ago
Tailoring the Interpretation of Spatial Utterances for Playing a Board Game
In order to build an intelligent system that allows human beings to cooperate with a computing machine to perform a given task it is important to account for the individual charact...
Andrea Corradini
WINE
2010
Springer
152views Economy» more  WINE 2010»
13 years 5 months ago
Collusion in VCG Path Procurement Auctions
We consider collusion in path procurement auctions, where payments are determined using the VCG mechanism. We show that collusion can increase the utility of the agents, and in som...
Yoram Bachrach, Peter Key, Morteza Zadimoghaddam