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» Manipulation of Field of View for Hand-Held Virtual Reality
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HCI
2007
13 years 9 months ago
A Reconfigurable Immersive Workbench and Wall-System for Designing and Training in 3D Environments
Virtual and Augmented Reality have been widely used in many scientific fields for the last two decades in order to visualize complex data and information. Although both techniques ...
Jesús Gimeno, Marcos Fernández, Pedr...
ISMAR
2007
IEEE
14 years 1 months ago
Visual Hints for Tangible Gestures in Augmented Reality
Tangible Augmented Reality (AR) systems imbue physical objects with the ability to act and respond in new ways. In particular, physical objects and gestures made with them gain me...
Sean White, Levi Lister, Steven Feiner
VR
1993
IEEE
13 years 11 months ago
A Virtual World for Network Management
Existing network management systems typically use a combination of textual displays and 2D directed graph representations of network topology. We are designing a network managemen...
Steven Feiner, Michelle X. Zhou, Laurence A. Crutc...
VRST
2005
ACM
14 years 1 months ago
POLAR: portable, optical see-through, low-cost augmented reality
We describe POLAR, a portable, optical see-through, low-cost augmented reality system, which allows a user to see annotated views of small to medium-sized physical objects in an u...
Alex Olwal, Tobias Höllerer
VRST
1997
ACM
13 years 11 months ago
Managing level of detail through head-tracked peripheral degradation: a model and resulting design principles
Previous work has demonstrated the utility of reductions in the level of detail (LOD) in the periphery of head-tracked, large field of view displays. This paper provides a psychop...
Benjamin Watson, Neff Walker, Larry F. Hodges