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CGF
2002
145views more  CGF 2002»
13 years 7 months ago
Local Physical Models for Interactive Character Animation
Our goal is to design and build a tool for the creation of expressive character animation. Virtual puppetry, also known as performance animation, is a technique in which the user ...
Sageev Oore, Demetri Terzopoulos, Geoffrey E. Hint...
VLDB
1999
ACM
89views Database» more  VLDB 1999»
13 years 12 months ago
Physical Data Independence, Constraints, and Optimization with Universal Plans
We present an optimization method and algorithm designed for three objectives: physical data independence, semantic optimization, and generalized tableau minimization. The method ...
Alin Deutsch, Lucian Popa, Val Tannen
AINA
2007
IEEE
13 years 9 months ago
Phygital Map: Accessing Digital Multimedia from Physical Map
— We present an augmented map interface called Phygital (physical, digital) Map that enables users to access digital multimedia stored in various off-the-shelf devices from physi...
Jin Nakazawa, Hideyuki Tokuda
HCI
2007
13 years 9 months ago
A Cross Culture Study on Phone Carrying and Physical Personalization
The mobile phone has become one of the essential objects that people carry when they leave home. By conducting a series of street interviews in 11 cities on 4 continents, we attemp...
Yanqing Cui, Jan Chipchase, Fumiko Ichikawa
TSMC
2010
13 years 2 months ago
Immersive Multiplayer Games With Tangible and Physical Interaction
Abstract--In this paper, we present a new immersive multiplayer game system developed for two different environments, namely, virtual reality (VR) and augmented reality (AR). To ev...
Jefry Tedjokusumo, Steven Zhi-Ying Zhou, Stefan Wi...