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CHI
1998
ACM
14 years 1 months ago
Designing Audio Aura
In this paper, we describe the process behind the design of Audio Aura. The goal of Audio Aura is to provide serendipitous information, via background auditory cues, that is tied ...
Elizabeth D. Mynatt, Maribeth Back, Roy Want, Mich...
AEI
2006
253views more  AEI 2006»
13 years 9 months ago
Computer based pedestrian landscape design using decision tree templates
Machine Learning algorithms can act as a valuable analytical tool in design research. In this paper, we demonstrate the application of a decision tree learning algorithm for desig...
Baranidharan Raman, Jody R. Naderi
USAB
2007
13 years 10 months ago
Designing Pervasive Brain-Computer Interfaces
The following paper reports on a prototype Brain-computer Interface designed for pervasive control by paralyzed users. Our study indicates that current control and communication de...
Nithya Sambasivan, Melody Moore Jackson
BCSHCI
2008
13 years 10 months ago
Designing a head-up game for children
Head-Up Games [19,20] attempt to combine the technological benefits of modern electronic games with the social and physical advantages of traditional games. To demonstrate this co...
Koen Hendrix, Guo Yang, Dirk van de Mortel, Tim Ti...
MICRO
2006
IEEE
68views Hardware» more  MICRO 2006»
13 years 8 months ago
Using STEAM for Thermal Simulation of Storage Systems
ESIGN. THE STEAM SIMULATOR LETS USERS ABSTRACT THE DETAILS OF LOW-LEVEL RECORDING PHYSICS AND HEAT TRANSFER PHENOMENA AND FACILITATES EXPLORATION OF A LARGE DESIGN SPACE OF STORAGE...
Sudhanva Gurumurthi, Youngjae Kim, Anand Sivasubra...