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RT
2001
Springer
13 years 12 months ago
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
EUROPAR
2009
Springer
14 years 3 days ago
Towards Metaprogramming for Parallel Systems on a Chip
We demonstrate that the performance of commodity parallel systems significantly depends on low-level details, such as storage layout and iteration space mapping, which motivates t...
Lee W. Howes, Anton Lokhmotov, Alastair F. Donalds...
ICCBR
2007
Springer
14 years 1 months ago
A Methodology for Analyzing Case Retrieval from a Clustered Case Memory
Abstract. Case retrieval from a clustered case memory consists in finding out the clusters most similar to the new input case, and then retrieving the cases from them. Although th...
Albert Fornells, Elisabet Golobardes, Josep Maria ...
RT
2001
Springer
13 years 12 months ago
Opacity Shadow Maps
Opacity shadow maps approximate light transmittance inside a complex volume with a set of planar opacity maps. A volume made of standard primitives (points, lines, and polygons) i...
Tae-Yong Kim 0002, Ulrich Neumann
VMV
2000
146views Visualization» more  VMV 2000»
13 years 8 months ago
Efficient Importance Sampling Techniques for the Photon Map
In global illumination computations the photon map is a powerful tool for approximating the irradiance, which is stored independent from scene geometry. By presenting a new algori...
Alexander Keller, Ingo Wald