: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
We demonstrate that the performance of commodity parallel systems significantly depends on low-level details, such as storage layout and iteration space mapping, which motivates t...
Lee W. Howes, Anton Lokhmotov, Alastair F. Donalds...
Abstract. Case retrieval from a clustered case memory consists in finding out the clusters most similar to the new input case, and then retrieving the cases from them. Although th...
Albert Fornells, Elisabet Golobardes, Josep Maria ...
Opacity shadow maps approximate light transmittance inside a complex volume with a set of planar opacity maps. A volume made of standard primitives (points, lines, and polygons) i...
In global illumination computations the photon map is a powerful tool for approximating the irradiance, which is stored independent from scene geometry. By presenting a new algori...