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FGR
2008
IEEE
175views Biometrics» more  FGR 2008»
14 years 2 months ago
Real-time 3D pointing gesture recognition in mobile space
In this paper, we present a real-time 3D pointing gesture recognition algorithm for natural human-robot interaction (HRI). The recognition errors in previous pointing gesture reco...
Chang-Beom Park, Myung-Cheol Roh, Seong-Whan Lee
ICCV
2009
IEEE
1407views Computer Vision» more  ICCV 2009»
15 years 1 months ago
Superresolution Texture Maps for Multiview Reconstruction
We study the scenario of a multiview setting, where several calibrated views of a textured object with known surface geometry are available. The objective is to estimate a diffu...
Bastian Goldluecke, Daniel Cremers
AMDO
2006
Springer
14 years 7 days ago
Acquisition of Articulated Human Body Models Using Multiple Cameras
Abstract. Motion capture is an important application in different areas such as biomechanics, computer animation, and human-computer interaction. Current motion capture methods typ...
Aravind Sundaresan, Rama Chellappa
CIVR
2007
Springer
241views Image Analysis» more  CIVR 2007»
14 years 2 months ago
A robust scene recognition system for baseball broadcast using data-driven approach
We propose a robust scene recognition system for baseball broadcast videos. This system is based on the data-driven approach which has been successful in continuous speech recogni...
Ryoichi Ando, Koichi Shinoda, Sadaoki Furui, Takah...
ISCAS
1999
IEEE
93views Hardware» more  ISCAS 1999»
14 years 23 days ago
Probability distribution of the switching intervals in chaotic pulse streams-a comparative study
In switched dynamic system the continuous phase ow is accompanied by a stream of switching events. If the system exhibits chaotic behavior this event stream can be used for gener...
T. Tsubone, T. Saito, Wolfgang M. Schwarz