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FGR
2008
IEEE
175views Biometrics» more  FGR 2008»
15 years 10 months ago
Real-time 3D pointing gesture recognition in mobile space
In this paper, we present a real-time 3D pointing gesture recognition algorithm for natural human-robot interaction (HRI). The recognition errors in previous pointing gesture reco...
Chang-Beom Park, Myung-Cheol Roh, Seong-Whan Lee
112
Voted
ICCV
2009
IEEE
1407views Computer Vision» more  ICCV 2009»
16 years 8 months ago
Superresolution Texture Maps for Multiview Reconstruction
We study the scenario of a multiview setting, where several calibrated views of a textured object with known surface geometry are available. The objective is to estimate a diffu...
Bastian Goldluecke, Daniel Cremers
148
Voted
AMDO
2006
Springer
15 years 7 months ago
Acquisition of Articulated Human Body Models Using Multiple Cameras
Abstract. Motion capture is an important application in different areas such as biomechanics, computer animation, and human-computer interaction. Current motion capture methods typ...
Aravind Sundaresan, Rama Chellappa
141
Voted
CIVR
2007
Springer
241views Image Analysis» more  CIVR 2007»
15 years 9 months ago
A robust scene recognition system for baseball broadcast using data-driven approach
We propose a robust scene recognition system for baseball broadcast videos. This system is based on the data-driven approach which has been successful in continuous speech recogni...
Ryoichi Ando, Koichi Shinoda, Sadaoki Furui, Takah...
134
Voted
ISCAS
1999
IEEE
93views Hardware» more  ISCAS 1999»
15 years 8 months ago
Probability distribution of the switching intervals in chaotic pulse streams-a comparative study
In switched dynamic system the continuous phase ow is accompanied by a stream of switching events. If the system exhibits chaotic behavior this event stream can be used for gener...
T. Tsubone, T. Saito, Wolfgang M. Schwarz