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CHI
2009
ACM
14 years 10 months ago
Gaze-based interaction with massively multiplayer on-line games
People with motor impairments can benefit greatly from being able to take part in Massively Multiplayer On-line Games, such as World of Warcraft. We are investigating how to use e...
Howell O. Istance, Stephen Vickers, Aulikki Hyrsky...
WSDM
2010
ACM
204views Data Mining» more  WSDM 2010»
14 years 4 months ago
Learning URL patterns for webpage de-duplication
Presence of duplicate documents in the World Wide Web adversely affects crawling, indexing and relevance, which are the core building blocks of web search. In this paper, we pres...
Hema Swetha Koppula, Krishna P. Leela, Amit Agarwa...
IROS
2009
IEEE
208views Robotics» more  IROS 2009»
14 years 4 months ago
Calibrating an outdoor distributed camera network using Laser Range Finder data
Abstract— Outdoor camera networks are becoming ubiquitous in critical urban areas of large cities around the world. Although current applications of camera networks are mostly li...
Agustin Alberto Ortega Jimenez, Bruno Dias, Ernest...
GECCO
2007
Springer
182views Optimization» more  GECCO 2007»
14 years 4 months ago
Generating large-scale neural networks through discovering geometric regularities
Connectivity patterns in biological brains exhibit many repeating motifs. This repetition mirrors inherent geometric regularities in the physical world. For example, stimuli that ...
Jason Gauci, Kenneth O. Stanley
ATAL
2005
Springer
14 years 3 months ago
Improving reinforcement learning function approximators via neuroevolution
Reinforcement learning problems are commonly tackled with temporal difference methods, which use dynamic programming and statistical sampling to estimate the long-term value of ta...
Shimon Whiteson