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101
Voted
SIGGRAPH
2000
ACM
15 years 7 months ago
A fast relighting engine for interactive cinematic lighting design
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Reid Gershbein, Pat Hanrahan
112
Voted
SIGGRAPH
2000
ACM
15 years 7 months ago
Non-photorealistic virtual environments
We describe a system for non-photorealistic rendering (NPR) of virtual environments. In real time, it synthesizes imagery of architectural interiors using stroke-based textures. W...
Allison Klein, Wilmot Li, Michael M. Kazhdan, Wagn...
116
Voted
SIGGRAPH
2000
ACM
15 years 7 months ago
Silhouette clipping
Approximating detailed models with coarse, texture-mapped meshes results in polygonal silhouettes. To eliminate this artifact, we introduce silhouette clipping, a framework for ef...
Pedro V. Sander, Xianfeng Gu, Steven J. Gortler, H...
102
Voted
UIST
2000
ACM
15 years 7 months ago
Speed-dependent automatic zooming for browsing large documents
We propose a navigation technique for browsing large documents that integrates rate-based scrolling with automatic zooming. The view automatically zooms out when the user scrolls ...
Takeo Igarashi, Ken Hinckley
116
Voted
ASPDAC
1999
ACM
132views Hardware» more  ASPDAC 1999»
15 years 6 months ago
Faster and Better Spectral Algorithms for Multi-Way Partitioning
In this paper, two faster and better spectral algorithms are presented for the multi-way circuit partitioning problem with the objective of minimizing the Scaled Cost. As pointed ...
Jan-Yang Chang, Yu-Chen Liu, Ting-Chi Wang