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TVCG
2012
184views Hardware» more  TVCG 2012»
12 years 12 days ago
Unified Boundary-Aware Texturing for Interactive Volume Rendering
—In this paper, we describe a novel approach for applying texture mapping to volumetric data sets. In contrast to previous approaches, the presented technique enables a unified i...
Timo Ropinski, Stefan Diepenbrock, Stefan Bruckner...
HYBRID
2010
Springer
14 years 4 months ago
Real-time scheduling of mixture-of-experts systems with limited resources
Mixture-of-Experts (MoE) systems solve intricate problems by combining results generated independently by multiple computational models (the “experts”). Given an instance of a...
Prapaporn Rattanatamrong, José A. B. Fortes
IPPS
2009
IEEE
14 years 4 months ago
A resource allocation approach for supporting time-critical applications in grid environments
— There are many grid-based applications where a timely response to an important event is needed. Often such response can require a significant computation and possibly communic...
Qian Zhu, Gagan Agrawal
IJCNN
2006
IEEE
14 years 4 months ago
Improved Snake Model for Fast Image Segmentation
—This paper presents an Improved Snake Model (ISM) effective for performing fast image segmentation. The work takes advantage of two well-known snake models of Balloon [1] and GG...
Chi-Cheng Ting, Jhan-Syuan Yu, Jiun-Shuen Tzeng, J...
DATE
1999
IEEE
120views Hardware» more  DATE 1999»
14 years 2 months ago
Hardware Synthesis from C/C++ Models
Software programming languages, such as C/C++, have been used as means for specifying hardware for quite a while. Different design methodologies have exploited the advantages of f...
Giovanni De Micheli