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» Massively parallel computing using commodity components
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MIDDLEWARE
2005
Springer
14 years 2 months ago
Matrix: Adaptive Middleware for Distributed Multiplayer Games
Building a distributed middleware infrastructure that provides the low latency required for massively multiplayer games while still maintaining consistency is non-trivial. Previous...
Rajesh Krishna Balan, Maria Ebling, Paul Castro, A...
FGCS
2006
122views more  FGCS 2006»
13 years 9 months ago
Conceptual interfaces in hypre
The hypre software library is being developed with the aim of providing scalable solvers for the solution of large, sparse linear systems on massively parallel computers. To this e...
Robert D. Falgout, Jim E. Jones, Ulrike Meier Yang
SIMULATION
2002
103views more  SIMULATION 2002»
13 years 8 months ago
The Trend Cellular Automata Programming Environment
Trend is a two dimensional cellular automata programming environment with an integrated simulator and a compiler. Trend has many unique features such as simulation backtracking, c...
Hui-Hsien Chou, Wei Huang, James A. Reggia
CLOUDCOM
2010
Springer
13 years 7 months ago
Efficient Metadata Generation to Enable Interactive Data Discovery over Large-Scale Scientific Data Collections
Discovering the correct dataset efficiently is critical for computations and effective simulations in scientific experiments. In contrast to searching web documents over the Intern...
Sangmi Lee Pallickara, Shrideep Pallickara, Milija...
MONET
2011
13 years 3 months ago
iDSRT: Integrated Dynamic Soft Real-time Architecture for Critical Infrastructure Data Delivery over WLAN
Critical Infrastructures (CIs) such as the Power Grid play an important role in our lives. Of all important aspects of CIs, real-time data delivery is the most important one becaus...
Hoang Viet Nguyen, Raoul Rivas, Klara Nahrstedt