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NETGAMES
2005
ACM
14 years 29 days ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
WIDM
2004
ACM
14 years 24 days ago
A comprehensive solution to the XML-to-relational mapping problem
The use of relational database management systems (RDBMSs) to store and query XML data has attracted considerable interest with a view to leveraging their powerful and reliable da...
Sihem Amer-Yahia, Fang Du, Juliana Freire
AIIDE
2009
13 years 8 months ago
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
ENTCS
2008
137views more  ENTCS 2008»
13 years 7 months ago
Computerizing Mathematical Text with MathLang
Mathematical texts can be computerized in many ways that capture differing amounts of the mathematical meaning. At one end, there is document imaging, which captures the arrangeme...
Fairouz Kamareddine, J. B. Wells
BMCBI
2005
134views more  BMCBI 2005»
13 years 7 months ago
Windows .NET Network Distributed Basic Local Alignment Search Toolkit (W.ND-BLAST)
Background: BLAST is one of the most common and useful tools for Genetic Research. This paper describes a software application we have termed Windows .NET Distributed Basic Local ...
Scot E. Dowd, Joaquin Zaragoza, Javier R. Rodrigue...