Fingerprint friction ridge details are generally described in a hierarchical order at three levels, namely, Level 1 (pattern), Level 2 (minutiae points) and Level 3 (pores and rid...
Fingerprint distortion changes both the geometric position and orientation of minutiae, and leads to difficulties in establishing a match among multiple impressions acquired from ...
Abstract. This paper presents a novel approach to implement estimation and recognition of human motion from uncalibrated monocular video sequences. As it is difficult to find a go...
We present a new window-based stereo matching algorithm which focuses on robust outlier rejection during aggregation. The main difficulty for window-based methods lies in determi...
Using multi-camera matching techniques for 3d reconstruction there is usually the trade-off between the quality of the computed depth map and the speed of the computations. Wherea...