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CORR
2008
Springer
179views Education» more  CORR 2008»
13 years 7 months ago
Realistic Haptic Rendering of Interacting Deformable Objects in Virtual Environments
A new computer haptics algorithm to be used in general interactive manipulations of deformable virtual objects is presented. In multimodal interactive simulations, haptic feedback ...
Christian Duriez, Frédéric Dubois, A...
GAMEON
2009
13 years 5 months ago
Explorations in Player Motivations: Game Mechanics
This article, assuming that player motivations are the outcome of continuous player-environment interactions, applies the needs framework of Murray (1938) to a computer game and i...
Barbaros Bostan, Ugur Kaplancali
FPGA
2007
ACM
124views FPGA» more  FPGA 2007»
14 years 2 months ago
A practical FPGA-based framework for novel CMP research
Chip-multiprocessors are quickly gaining momentum in all segments of computing. However, the practical success of CMPs strongly depends on addressing the difficulty of multithread...
Sewook Wee, Jared Casper, Njuguna Njoroge, Yuriy T...
RITA
2002
110views more  RITA 2002»
13 years 7 months ago
Modeling and Rendering of Real Environments
The use of detailed geometric models is a critical factor for achieving realism in most computer graphics applications. In the past few years, we have observed an increasing deman...
Wagner Toledo Corrêa, Manuel M. Oliveira, Cl...
VLSID
2002
IEEE
116views VLSI» more  VLSID 2002»
14 years 8 months ago
Efficient Macromodeling for On-Chip Interconnects
The improved T and improved n models are proposed for onchip interconnect macromodeling. Using global approximations, simple approximation frames are derived and applied to modeli...
Qinwei Xu, Pinaki Mazumder