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EUROPAR
2009
Springer
14 years 1 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
ICPPW
2006
IEEE
14 years 22 days ago
Dynamic Algorithm Selection in Parallel GAMESS Calculations
Applications augmented with adaptive capabilities are becoming common in parallel computing environments which share resources such as main memory, network, or disk I/O. For large...
Nurzhan Ustemirov, Masha Sosonkina, Mark S. Gordon...
PPOPP
1990
ACM
13 years 10 months ago
Concurrent Aggregates (CA)
Toprogrammassivelyconcurrent MIMDmachines, programmersneed tools for managingcomplexity. One important tool that has been used in the sequential programmingworld is hierarchies of...
Andrew A. Chien, William J. Dally
IDMS
2000
Springer
138views Multimedia» more  IDMS 2000»
13 years 10 months ago
Middleware Support for Media Streaming Establishment Driven by User-Oriented QoS Requirements
The requirements for the QoS of distributed applications are traditionally expressed in terms of network oriented or systems oriented parameters. In general, the users of these ser...
Cristian Hesselman, Ing Widya, Aart van Halteren, ...
FPGA
2010
ACM
232views FPGA» more  FPGA 2010»
13 years 6 months ago
High-throughput bayesian computing machine with reconfigurable hardware
We use reconfigurable hardware to construct a high throughput Bayesian computing machine (BCM) capable of evaluating probabilistic networks with arbitrary DAG (directed acyclic gr...
Mingjie Lin, Ilia Lebedev, John Wawrzynek