Details in mesh animations are difficult to generate but they have great impact on visual quality. In this work, we demonstrate a practical software system for capturing such deta...
Daniel Vlasic, Ilya Baran, Wojciech Matusik, Jovan...
In this paper we present an indirect volume visualization method, based on the deformable surface model, which is a three dimensional extension of the snake segmentation method. I...
Recently, animations with deforming objects have been frequently used in various computer graphics applications. Morphing of objects is one of the techniques which realize shape t...
We present efficient and accurate algorithms for interference detection among objects undergoing polynomial deformation. The scope of our algorithms include physically-based model...
Merlin Hughes, Christopher DiMattia, Ming C. Lin, ...
This paper presents a voxel-based biomechanical model for muscle deformation using nite element method FEM and volume graphics. Hierarchical voxel meshes are reconstructed from ...