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WSCG
2000
131views more  WSCG 2000»
13 years 8 months ago
Dynamic Animation of N-Dimensional Deformable Objects
This paper presents a new, accurate, efficient and unified method for dynamic animation of one, two or three-dimensional deformable objects. The objects are modelled as d-dimensio...
Yannick Rémion, Jean-Michel Nourrit, Olivie...
PG
1998
IEEE
13 years 11 months ago
Interactive Mesh Dragging with Adaptive Remeshing Technique
We propose a 3D mesh-dragging method useful for intuitive, efficient geometric modeling of free-form polygonal models. With our method, the user can drag a part of a triangular me...
Hiromasa Suzuki, Yusuke Sakurai, Takashi Kanai, Fu...
CGF
2007
97views more  CGF 2007»
13 years 7 months ago
Volume Preservation of Multiresolution Meshes
Geometric constraints have proved to be efficient for enhancing the realism of shape animation. The present paper addresses the computation and the preservation of the volume enc...
Basile Sauvage, Stefanie Hahmann, Georges-Pierre B...
BMVC
2001
13 years 10 months ago
Human Shape Estimation in a Multi-Camera Studio
This paper addresses the problem of estimating the shape of an actor in a multi-camera studio for arbitrarily positioned cameras and arbitrary human pose. We adopt a seamless arti...
Jonathan Starck, Adrian Hilton, John Illingworth
CVPR
2003
IEEE
14 years 9 months ago
Deformable Object Tracking Using the Boundary Element Method
This paper presents a method to perform 2D deformable object tracking using the boundary element method (BEM). BEM, like the finite element method (FEM), is a technique to model a...
Michael A. Greminger, Bradley J. Nelson