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CVPR
2007
IEEE
14 years 10 months ago
A Quasi-Minimal Model for Paper-Like Surfaces
Smoothly bent paper-like surfaces are developable. They are however difficult to minimally parameterize since the number of meaningful parameters is intrinsically dependent on the...
Mathieu Perriollat, Adrien Bartoli
SIBGRAPI
2007
IEEE
14 years 2 months ago
A Simple Framework for Natural Animation of Digitized Models
We present a versatile, fast and simple framework to generate animations of scanned human characters from input optical motion capture data. Our method is purely meshbased and req...
Edilson de Aguiar, Rhaleb Zayer, Christian Theobal...
DATE
2010
IEEE
184views Hardware» more  DATE 2010»
14 years 1 months ago
Parallel subdivision surface rendering and animation on the Cell BE processor
—Subdivision Surfaces provide a compact way to describe a smooth surface using a mesh model. They are widely used in 3D animation and nearly all modern modeling programs support ...
R. Grottesi, S. Morigi, Martino Ruggiero, Luca Ben...
PG
2002
IEEE
14 years 1 months ago
A Simple Method for Modeling Wrinkles on Human Skin
Realism of rendered human skin can be strongly enhanced by taking into account skin wrinkles. However, modeling wrinkles is a difficult task, and considerable time and effort are ...
Yosuke Bando, Takaaki Kuratate, Tomoyuki Nishita
CA
2000
IEEE
14 years 1 months ago
Adaptive Simulation of Soft Bodies in Real-Time
This paper presents an adaptive technique to animate deformable bodies in real-time. In contrast to most previous work, we introduce a multi-resolution model that locally refines...
Gilles Debunne, Mathieu Desbrun, Marie-Paule Cani,...