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AIIDE
2008
13 years 11 months ago
OpenNERO: A Game Platform for AI Research and Education
OpenNERO is an open source game platform designed for game AI research. The software package combines features commonly available in modern game engines (such as 3D graphics, phys...
Igor Karpov, John Sheblak, Risto Miikkulainen
WSC
2007
13 years 11 months ago
System and simulation modeling using SysML
Simulation languages and the GUIs supporting them may be excellent tools for creating simulation codes, but are not necessarily the best tools to use for creating descriptions of ...
Edward Huang, Randeep Ramamurthy, Leon F. McGinnis
CGVR
2008
13 years 10 months ago
River and Coastal Action in Automatic Terrain Generation
- The erosive action of rivers and seas has immense influence on the appearance of the physical landscape. However, the creation of several important river and coastal features are...
Soon Tee Teoh
GRAPHICSINTERFACE
2000
13 years 10 months ago
Multi-resolution Amplification Widgets
We describe a 3D graphical interaction tool called an amplification widget that allows a user to control the position or orientation of an object at multiple scales. Fine and coar...
Kiril Vidimce, David C. Banks
ICASSP
2010
IEEE
13 years 9 months ago
Stochastic cross-layer resource allocation for wireless networks using orthogonal access: Optimality and delay analysis
Efficient design of wireless networks requires implementation of cross-layer algorithms that exploit channel state information. Capitalizing on convex optimization and stochastic...
Antonio G. Marqués, Georgios B. Giannakis, ...