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NETGAMES
2003
ACM
14 years 29 days ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
TWC
2008
117views more  TWC 2008»
13 years 7 months ago
On the design, selection algorithm and performance analysis of limited feedback transmit beamforming
Multiple-input multiple-output (MIMO) systems achieve significant diversity and array gains by using transmit beamforming. When complete channel state information (CSI) is not avai...
Alireza Ghaderipoor, Chintha Tellambura
ICON
2007
IEEE
14 years 2 months ago
An Approximate Analysis of the Balance among Performance, Utilization and Power Estimation of Server Systems by Use of the Batch
- In this paper we analyze the performance, utilization, and power estimation of server systems by both adopting the batch service and adjusting the batch size. In addition to redu...
Ying-Wen Bai, Yung-Sen Cheng, Cheng-Hung Tsai
HIPC
2009
Springer
13 years 5 months ago
Comparing the performance of clusters, Hadoop, and Active Disks on microarray correlation computations
Abstract--Microarray-based comparative genomic hybridization (aCGH) offers an increasingly fine-grained method for detecting copy number variations in DNA. These copy number variat...
Jeffrey A. Delmerico, Nathanial A. Byrnes, Andrew ...
PLILP
1993
Springer
13 years 11 months ago
Higher-Order Chaotic Iteration Sequences
Chaotic iteration sequences is a method for approximating fixpoints of monotonic functions proposed by Patrick and Radhia Cousot. It may be used in specialisation algorithms for ...
Mads Rosendahl