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» Measurable systems and behavioral sciences
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CSE
2009
IEEE
14 years 3 months ago
The Social Behaviors of Experts in Massive Multiplayer Online Role-Playing Games
— We examine the social behaviors of game experts in Everquest II, a popular massive multiplayer online role-playing game (MMO). We rely on Exponential Random Graph Models (ERGM)...
David Huffaker, Jing (Annie) Wang, Jeffrey William...
HICSS
2010
IEEE
196views Biometrics» more  HICSS 2010»
14 years 3 months ago
Combining Phasor Measurements to Monitor Cutset Angles
Power systems under stress can show large voltage angle differences between areas that can be monitored by wide area phasor measurements. One way to make this idea more specific ...
Ian Dobson, Manu Parashar, Chelsea Carter
ICRA
2002
IEEE
148views Robotics» more  ICRA 2002»
14 years 1 months ago
A Neural Approach to Adaptive Behavior and Multi-Sensor Action Selection in a Mobile Device
Sampling multisensory information and taking the appropriate motor action is critical for a biological organism’s survival, but a difficult task for robots. We present a Neurally...
Jeffrey L. Krichmar, James A. Snook
ASPLOS
2010
ACM
14 years 3 months ago
Request behavior variations
A large number of user requests execute (often concurrently) within a server system. A single request may exhibit fluctuating hardware characteristics (such as instruction comple...
Kai Shen
HICSS
2009
IEEE
127views Biometrics» more  HICSS 2009»
14 years 3 months ago
A Conceptual and Operational Definition of 'Social Role' in Online Community
Both online and off, people frequently perform particular social roles. These roles organize behavior and give structure to positions in local networks. As more of social life bec...
Eric Gleave, Howard T. Welser, Thomas M. Lento, Ma...