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» Measurement and Quality in Object-Oriented Design
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FDG
2009
ACM
14 years 4 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
HT
2009
ACM
14 years 4 months ago
Comparing the performance of us college football teams in the web and on the field
In previous research it has been shown that link-based web page metrics can be used to predict experts’ assessment of quality. We are interested in a related question: do expert...
Martin Klein, Olena Hunsicker, Michael L. Nelson
ACSC
2008
IEEE
14 years 4 months ago
HOVER: hybrid on-demand distance vector routing for wireless mesh networks
Abstract— Hybrid Wireless Mesh Networks are a combination of mobile ad hoc networks and infrastructure wireless mesh networks, consisting of two types of nodes: Mobile Mesh Clien...
Stephan Mir, Asad Amir Pirzada, Marius Portmann
ICCCN
2007
IEEE
14 years 4 months ago
Packet Scheduling with Buffer Management for Fair Bandwidth Sharing and Delay Differentiation
Abstract— Packet delay and bandwidth are two important metrics for measuring quality of service (QoS) of Internet services. Traditionally, packet delay differentiation and fair b...
Dennis Ippoliti, Xiaobo Zhou, Liqiang Zhang
CIVR
2007
Springer
139views Image Analysis» more  CIVR 2007»
14 years 4 months ago
Video search in concept subspace: a text-like paradigm
Though both quantity and quality of semantic concept detection in video are continuously improving, it still remains unclear how to exploit these detected concepts as semantic ind...
Xirong Li, Dong Wang, Jianmin Li, Bo Zhang