Second Life (SL) is a virtual world where people interact and socialize through virtual avatars. Avatars behave similarly to their human counterparts in real life and naturally de...
As people accumulate hundreds of “friends” in social media, a flat list of connections becomes unmanageable. Interfaces agnostic to social structure hinder the nuanced sharin...
Diana MacLean, Sudheendra Hangal, Seng Keat Teh, M...
In this paper we present an approach to analyzing the social behaviors that occur in a typical office space. We describe a system consisting of over 200 motion sensors connected ...
Christopher Richard Wren, Yuri A. Ivanov, Ishwinde...
Online Social Networks (OSNs) have been the subject of a great deal of study in recent years. The majority of this study has used simple models, such as node-and-edge graphs, to d...
Graham Cormode, Balachander Krishnamurthy, Walter ...
Revisiting the “small-world” experiments of the ’60s, Kleinberg observed that individuals are very effective at constructing short chains of acquaintances between any two p...