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ICPR
2006
IEEE
14 years 8 months ago
A Texture Based Matching Approach for Automated Assembly of Puzzles
The puzzle assembly problem has many application areas such as restoration and reconstruction of archeological findings, repairing of broken objects, solving jigsaw type puzzles, ...
Mahmut Samil Sagiroglu, Aytül Erçil
APGV
2006
ACM
196views Visualization» more  APGV 2006»
14 years 1 months ago
Semantic 3D motion retargeting for facial animation
We present a system for realistic facial animation that decomposes facial motion capture data into semantically meaningful motion channels based on the Facial Action Coding System...
Cristóbal Curio, Martin Breidt, Mario Klein...
CEC
2007
IEEE
13 years 11 months ago
Virtual reality high dimensional objective spaces for multi-objective optimization: An improved representation
This paper presents an approach for constructing improved visual representations of high dimensional objective spaces using virtual reality. These spaces arise from the solution of...
Julio J. Valdés, Alan J. Barton, Robert Orc...
UIST
2004
ACM
14 years 25 days ago
Hierarchical parsing and recognition of hand-sketched diagrams
A long standing challenge in pen-based computer interaction is the ability to make sense of informal sketches. A main difficulty lies in reliably extracting and recognizing the i...
Levent Burak Kara, Thomas F. Stahovich
DAGSTUHL
2010
13 years 8 months ago
CSG Operations of Arbitrary Primitives with Interval Arithmetic and Real-Time Ray Casting
We apply Knoll et al.'s algorithm [9] to interactively ray-cast constructive solid geometry (CSG) objects of arbitrary primitives represented as implicit functions. Whereas m...
Younis Hijazi, Aaron Knoll, Mathias Schott, Andrew...