Sciweavers

439 search results - page 17 / 88
» Measuring presence in virtual environments
Sort
View
PRESENCE
2006
79views more  PRESENCE 2006»
13 years 7 months ago
Web-Based Historical City Walks: Advances and Bottlenecks
This paper deals with a set of useful methods for presenting large-scale models of real cities in a web environment. While acquisition issues are outlined only briefly, this study...
Jiri Zara
PRESENCE
2008
155views more  PRESENCE 2008»
13 years 7 months ago
MKM: A Global Framework for Animating Humans in Virtual Reality Applications
Virtual humans are more and more used in VR applications but their animation is still a challenge, especially if complex tasks must be carried-out in interaction with the user. In...
Franck Multon, Richard Kulpa, Benoit Bideau
WOA
2007
13 years 9 months ago
A Framework for Interacting Situated Agents in Virtual Environments
—This paper presents a framework supporting the definition and implementation of virtual environment inhabited by interacting situated agents defined according to the Multilayere...
Giuseppe Vizzari, Giorgio Pizzi, Flávio S. ...
PRESENCE
2007
113views more  PRESENCE 2007»
13 years 7 months ago
Perceived Instability of Virtual Haptic Texture: III. Effect of Update Rate
This study investigates the effect of update rate on the quality of haptic virtual textures, with the goal to develop a guideline for choosing an optimal update rate for haptic te...
Seungmoon Choi, Hong Z. Tan
PRESENCE
2000
127views more  PRESENCE 2000»
13 years 7 months ago
Interactions in Perceived Quality of Auditory-Visual Displays
The quality of realism in virtual environments (VEs) is typically considered to be a function of visual and audio fidelity mutually exclusive of each other. However, the VE partic...
Russell L. Storms, Michael Zyda