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CORR
2010
Springer
135views Education» more  CORR 2010»
13 years 7 months ago
Gravitational tree-code on graphics processing units: implementation in CUDA
We present a new very fast tree-code which runs on massively parallel Graphical Processing Units (GPU) with NVIDIA CUDA architecture. The tree-construction and calculation of mult...
Evghenii Gaburov, Jeroen Bédorf, Simon Port...
SIGGRAPH
1994
ACM
13 years 12 months ago
IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics
This paper describes the design and implementation of IRIS Performer, a toolkit for visual simulation, virtual reality, and other real-time 3D graphics applications. The principal...
John Rohlf, James Helman
IPPS
2007
IEEE
14 years 2 months ago
A Study of Design Efficiency with a High-Level Language for FPGAs
Over the years reconfigurable computing devices such as FPGAs have evolved from gate-level glue logic to complex reprogrammable processing architectures. However, the tools used f...
Zain-ul-Abdin, Bertil Svensson
ICSE
2008
IEEE-ACM
14 years 8 months ago
A case study evaluation of maintainability and performance of persistency techniques
Efforts for software evolution supersede any other part of the software life cycle. Technological decisions have a major impact on the maintainability, but are not well reflected ...
Thomas Goldschmidt, Ralf Reussner, Jochen Winzen
ICPPW
2002
IEEE
14 years 22 days ago
A Statistical Approach for the Analysis of the Relation Between Low-Level Performance Information, the Code, and the Environment
This paper presents a methodology for aiding a scientific programmer to evaluate the performance of parallel programs on advanced architectures. It applies well-defined design o...
Nayda G. Santiago, Diane T. Rover, Domingo Rodr&ia...