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» Measuring the Performance of Real-Time Systems
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VR
1999
IEEE
164views Virtual Reality» more  VR 1999»
14 years 2 months ago
The Software Architecture of a Real-Time Battlefield Visualization Virtual Environment
This paper describes the software architecture of Dragon, a real-time situational awareness virtual environment for battlefield visualization. Dragon receives data from a number of...
Simon Julier, Rob King, Brad Colbert, Jim Durbin, ...
NOSSDAV
1995
Springer
14 years 1 months ago
A Distributed Real-Time MPEG Video Audio Player
Abstract. This paper presents the design, implementation and experimental analysis of a distributed, real-time MPEG video and audio player. The player is designed for use across th...
Shanwei Cen, Calton Pu, Richard Staehli, Crispin C...
ADAEUROPE
2008
Springer
14 years 8 days ago
Real-Time Distribution Middleware from the Ada Perspective
Standards for distribution middleware sometimes impose restrictions and often allow the implementations to decide on aspects that are fundamental to the correct and efficient behav...
Héctor Pérez, J. Javier Gutié...
CSREAPSC
2006
13 years 11 months ago
Real-Time Speaker Verification with a Microphone Array
- Real-time speaker verification, with speech acquired using the NIST Mk-III microphone array and an autodirective beamforming algorithm, is demonstrated. The software and hardware...
Gang Mei, Roger Xu, Debang Lao, Chiman Kwan, Vince...
DAGM
2011
Springer
12 years 10 months ago
Real Time Head Pose Estimation from Consumer Depth Cameras
We present a system for estimating location and orientation of a person’s head, from depth data acquired by a low quality device. Our approach is based on discriminative random r...
Gabriele Fanelli, Thibaut Weise, Juergen Gall, Luc...